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Oct 15, 2008 - Pvp Worlds

Poll: How would you rate this update? (56 member(s) have cast votes)

How would you rate this update?

  1. 1 - Bad (6 votes [10.71%])

    Percentage of vote: 10.71%

  2. 2- Somewhat Bad (2 votes [3.57%])

    Percentage of vote: 3.57%

  3. 3- Neutral (10 votes [17.86%])

    Percentage of vote: 17.86%

  4. 4- Somewhat Good (21 votes [37.50%])

    Percentage of vote: 37.50%

  5. 5 - Good (17 votes [30.36%])

    Percentage of vote: 30.36%

Vote

#1 User is offline   Maon_zhi 

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Posted 15 October 2008 - 07:19 AM

Quotations taken from RuneScape.com

Quote

15 October 2008 - PvP Worlds Next

PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights’ Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.

To get started, load up the game like normal (click here to read about the changes to the log-in system we've also released today), and then choose 'World Select' on the title screen. Then pick a world which has a tick in the 'skull' column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world.

Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.

Here’s a quick run-down of the features:

* Fight players (within your level range) anywhere on the map, except in a few safe areas.
* Safe areas include banks, respawn points and some guilds.
* Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
* Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
* Teleport Block is back in the normal spellbook.
* Some minigames are available to play, others are not – please see the Game Guide for more details.
* Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.

The quality of the drops you get when you PK someone depends on several different factors:

* To get a reward from a kill, you also have to risk some items yourself!
* To accumulate a possible reward, you have to risk a minimum of 75k of items on a members’ world, or a minimum of 25k of items on a free world.
* Note that your three most valuable items won’t count as being risked unless you’ve been skulled, as you wouldn’t lose them.
* The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk.
* The possible reward increases even faster and goes to a higher maximum if you go into a ‘hot zone’.
* Note, however, that risking more than the minimum won’t improve your rewards faster, so it’s a good idea to take relatively cheap and useful items that won’t cost you too much to replace if you die.

When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don't have to worry about it being lost if you kill a low level player.

Don't despair if you are dying a lot and losing a lot of items. The game will detect this and improve your chance of getting decent rewards when you do eventually get a good kill.

The above is a simplified description of how it all works. To prevent cheating there are various other factors taken into account. We've calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game.

Included in the PvP-specific drop tables is a wide range of new combat equipment and XP-boosting gloves. Members will get access to level 78 items for all three corners of the combat triangle, including armour as well as weapons, and a new set of Ancient Magick spells. Non-members will get access to corrupt dragon equipment. To find out more about these items, please visit the Game Guide.

Have fun PKing!

Mod Benny
RuneScape Content Developer

In other news...

We've changed the way your Combat level is calculated, so that PKers aren't discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn't actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. '75+6'). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you're holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level.

For example, if you are level 55, this might be shown as follows:

* Without a familiar, a Summoning pouch, or having dropped a pouch recently: level 50+5
* With a familiar, a Summoning pouch, or having dropped a pouch recently: level 55

Players in the same clan chat channel will now appear as purple dots on the minimap. This is the second highest priority after friends (green) and before other players wearing the same team capes (blue). Note: Being in the same clan won't remove the default attack option in the same fashion as a team cape!

Bogrog has expanded his enterprises even further and will now convert your spare Summoning spell scrolls to shards in a similar way to his already popular pouches to shards service.

The beacons scattered throughout the wilderness will now remember how many logs you've stored at each even after an emergency has arisen (quite literally).

The reward gloves from Fist of Guthix can now be used to pick nettles without injury. Also the Fishing gloves will now give the bonus experience for swordfish in Piscatoris.

Don't get your feathered headdresses all ruffled. You can now craft these useful bits of headwear using the Assist System in addition to the traditional way.

The Corporeal beast has become wise to your tricks and has gained a stomp attack that hurts players standing underneath him. Watch out!,

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#2 User is offline   Sccrluk9 

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Posted 15 October 2008 - 07:49 AM

I went and actually killed 2 people. I got some of the gloves. I have to admit it is better then I thought it would be put I still think the rewards a rather pathetic. Some are nice but the degrading after 15, 20, or 60 min is sad. I do realize that that have the stats of almost double any armor out before the pvp worlds but I still believe they could have made them better. Even making them permanent and more rare would have been better.
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#3 Guest_evilpengwinz_*

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Posted 15 October 2008 - 12:12 PM

Just been out killing, and got absolutely nothing :P

Quote

When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don't have to worry about it being lost if you kill a low level player


Left steel kite + bones on the floor, next drop I got an Iron kite and bones.
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#4 User is offline   Alex_King 

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Posted 15 October 2008 - 01:32 PM

My Review:

The armor is little more than a few power-ups that take up space on your body. In my opinion, PKers should be treated like Gladiators; after all, they're risking a lot for sheer entertainment. Since they gain the more they risk, shouldn't they have some armor to prove exactly how brave they are? After all, PKers are pretty awesome. PvE fanatics get Godswords and Barrows armor; PvP fanatics should get those Barrows Remix sets. It's only fair, no?

It's too freaking crowded. I know, it's the first day, but there was too many people trying to sell fish, or hanging out in the safe zones doing nothing.

The level restriction is annoying as hell for clans trying to defend a place, which I thought was going to be the heart of it, since RuneScape is so small. Instead of using their strongest guys to defend gate, they have to get other, lower-leveled players to defend them as well, so that a few level-20 or 30 sentries don't just waltz on through because the big guys can't smash him like the bug he is. This makes defending a certain area very impractical, something which is going to get under a lot of clans' skins. I know, in the old wilderness, it was like that, but that doesn't mean it has to stay that way. Oh, and if anyone is going to say "Well, not everyone is in a clan, some people just want to PK", I'll kindly remind you that a killing spree is a lot more fun than hunting down people your level.

The level 20 restriction doesn't bother me, or at least, it wouldn't if there wasn't also a restriction on who you could attack. Alone, it's smart. Paired with the current circumstances, it's babying.

Also, the sheer lack of originality than went into creating a PvP experience is really, really disturbing. It's another case of Jagex drastically over-hyping their updates.

Jagex missed the mark. They worked too hard to structure freedom, and instead of giving us simply "A world you can PK in", they gave us "A world that you can technically PK in, but is really for dueling wherever you want, and sucks for everything else.". Instead of breaking out in glorious, blood-soaked freedom, Jagex continues to coddle and lower the expectations of their players to make it easier for them to sell memberships and filter out people they don't need.
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#5 User is offline   Zedo_P_Mann 

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Posted 15 October 2008 - 06:00 PM

[Like Mr. Burns (off The Simpsons in case you didn't know)] Excellent...[Normal]...Update!

Sorry, just felt like doing that!

I love this update. I never had a chance to fight in old wildy, so this will allow me to see it!
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#6 User is offline   sykotikjohn 

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Posted 15 October 2008 - 08:56 PM

i hate this, i used to pk, it was nothing like this, people would actually ask to fight you pre-december, but now, your lucky if you can walk from fally to edgeville.
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#7 User is offline   Gagan 

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Posted 15 October 2008 - 11:58 PM

View PostPumpkinKiller, on Oct 16 2008, 01:02 AM, said:

My Review:

The armor is little more than a few power-ups that take up space on your body. In my opinion, PKers should be treated like Gladiators; after all, they're risking a lot for sheer entertainment. Since they gain the more they risk, shouldn't they have some armor to prove exactly how brave they are? After all, PKers are pretty awesome. PvE fanatics get Godswords and Barrows armor; PvP fanatics should get those Barrows Remix sets. It's only fair, no?

It's too freaking crowded. I know, it's the first day, but there was too many people trying to sell fish, or hanging out in the safe zones doing nothing.

The level restriction is annoying as hell for clans trying to defend a place, which I thought was going to be the heart of it, since RuneScape is so small. Instead of using their strongest guys to defend gate, they have to get other, lower-leveled players to defend them as well, so that a few level-20 or 30 sentries don't just waltz on through because the big guys can't smash him like the bug he is. This makes defending a certain area very impractical, something which is going to get under a lot of clans' skins. I know, in the old wilderness, it was like that, but that doesn't mean it has to stay that way. Oh, and if anyone is going to say "Well, not everyone is in a clan, some people just want to PK", I'll kindly remind you that a killing spree is a lot more fun than hunting down people your level.

The level 20 restriction doesn't bother me, or at least, it wouldn't if there wasn't also a restriction on who you could attack. Alone, it's smart. Paired with the current circumstances, it's babying.

Also, the sheer lack of originality than went into creating a PvP experience is really, really disturbing. It's another case of Jagex drastically over-hyping their updates.

Jagex missed the mark. They worked too hard to structure freedom, and instead of giving us simply "A world you can PK in", they gave us "A world that you can technically PK in, but is really for dueling wherever you want, and sucks for everything else.". Instead of breaking out in glorious, blood-soaked freedom, Jagex continues to coddle and lower the expectations of their players to make it easier for them to sell memberships and filter out people they don't need.


Agreed. The drops are kind of messed up since I fought a level 124(in F2P), both wore full rune but game decided to give me 7 steel arrows on kill. Maybe it's a glitch, yet seems intentional.
People have reported fights where the person wore items worth millions yet the game decided to give some junk drop. The game decides drops on quality of the fight. Fights where the opponent has been K0'ed in 1 hit have resulted in junk drops which is just wrong.
A friend of mine wore full bandos with bgs, since he was risking a lot he would have expected to gain a lot. He killed another player wearing full bandos, dfs, whip. His drop list was addy arrows and super attack potion(2). He wasn't even in lumbridge, so you can't blame the location of the fight. The excitement of getting a kill worth at least 20m was ruined. He risked a lot, killed a player who also risked a lot, and yet the junk drops.
I myself fought in f2p for a while and pk'ed at least 30-40 rune sets(didn't see many 120s, so fought lots of 105+) only to get stuff like a mithril pikaxe. Now tell me if that is fair.

Jagex said:

We've calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game.

Yeah sure, good example of creating hype as always. I hope the people who love jagex oh so much can finally open their eyes and see whats going on.
It's time to give props to Jagex for creating a method of pking LESS profitable than BH.
I hate to say this but, players will go back to BH, Rwt will occur as usual in Bh, then jagex will make an update to stop this rwt only to find out that bh will be just like red portal at clan wars.

I'm not against the updates, I love the log in update. I like the combat level update. Summoning doesn't help at all in BH so it's good to see a level 117 can go into med crater as 112+5. What I don't like is all this hype.
Now Jagex has said there will be one big headline release every month. I just hope they arn't rushed and don't turn out to be like some of the recent ones.
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#8 User is offline   Salvette 

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Posted 16 October 2008 - 02:09 AM

Quote

I hope the people who love jagex oh so much can finally open their eyes and see whats going on.

I'm one of the people who doesn't hate Jagex, so I suppose that qualifies. What is going on?

I am rather glad to hear that one cannot easily make money from these worlds, meaning that those not prepared to risk their items against another player are not condemned to be the only ones without a billion (short scale) gp in the bank. PvP should be optional, not the only way to make good amounts of money.

The combat level doesn't affect me, as a freeplayer who plays thanks to the enormous generosity of Jagex, but it seems to me a needlessly complex addition to a system that worked well enough before. However, I'm hardly going to flame Jagex about it. The new colouring system for combat levels doesn't seem as attractive, granted, but we will adjust. Or just have massive riots and stop playing because of a graphical change. Y'know, whichever.
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#9 User is offline   pi-stoff 

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Posted 16 October 2008 - 04:37 AM

Its far too early to go complaining about Jagex, there are bound to be teething problems and the drops may well be one of them, this is a huge update for a minority player group and jagex have taken a lot of time to make it playable, its only a day old as I type and there is no way anyone could get an indication how well the system will work until the normal players have got bored and left it to the serious pkers.

The best part of the update is it is an easy way to get rid of non stackable untradable items, I got rid of so many oak, apple and banana saplings as well as a few gorak claws, great to respawn in a bank to get your next load.
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#10 Guest_IAngeliqueI_*

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Posted 16 October 2008 - 09:39 AM

I for one have never liked Pking.Waste of time when you can work on other things to get Items or GP.
I hated when I was on a Clue Scroll run and players would jump out of anywhere in the Wilderness and attack at random. Or when you try to go Craft nats.
Irritating it was.
I am not for the PvP or against it.
I did however head into a PvP world to see what the hype was all about. I walked around and was attacked by a Ranger.
It was so crowded that I couldn't even fight back or find the player even with Auto Retaliate on.It brought me to where this player was suppose to be and because of the swarm of other players,I had no chance of attacking him.
I was using Melee. I think I managed to attack him once,but that was about it.
Seems like a waste of time.
I think it is great for players that like to gain items for nothing(which to say the least,isn't worth it).
Then again to each his/her own.
Just my opinion. :bunny:
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#11 User is offline   gh0stf00t 

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Posted 16 October 2008 - 01:45 PM

Too crowded. I'll give it maybe 2 weeks or so before all the new players or the ones who don't bother to pk to leave, and it's left to the serious pkers. I'll pull out my pures ;D

Drops are horrible thought. But I'll bet something will be changed with the drops, just give it time. It's one day old.
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#12 User is offline   Richie_S 

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Posted 16 October 2008 - 01:48 PM

Jagex Quality Assurance Team.
Posted Image


How come with every update, the most simple of things are, well... FAIL.
My friend killed a welfare ranger and got archer ring :|!

Idk why they didn't just bring back wild worlds..
:|
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#13 User is offline   JoePStraz 

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Posted 16 October 2008 - 01:53 PM

View PostRichie_S, on Oct 16 2008, 02:48 PM, said:

Idk why they didn't just bring back wild worlds..
:|


I've got 3 letters for you. R ... W.... T
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#14 Guest_IAngeliqueI_*

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Posted 16 October 2008 - 02:00 PM

So true Straz.
The RWT was getting way out of hand in RS!
Myself personally...whats the sense in paying real cash for an online item??
Pure Lunacy! :huh:
Is it because some players want to look cool and all mighty rich in a game???
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#15 User is offline   Richie_S 

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Posted 16 October 2008 - 02:05 PM

1 Word for you ;\.

Worlds.

Wild words - > Pvp worlds, but no stupid non-wildness :|.

Most people wanted edgy.
Not a rune pure vs. level 138.

>.>
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#16 User is offline   gh0stf00t 

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Posted 16 October 2008 - 02:22 PM

View Poststraz14, on Oct 16 2008, 02:53 PM, said:

View PostRichie_S, on Oct 16 2008, 02:48 PM, said:

Idk why they didn't just bring back wild worlds..
:|


I've got 3 letters for you. R ... W.... T


Could of been solved by just not being allowed to bring cash into the wild, or phats or anything.
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#17 User is offline   Wolfee 

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Posted 16 October 2008 - 02:28 PM

View Postgh0stf00t, on Oct 16 2008, 04:22 PM, said:

View Poststraz14, on Oct 16 2008, 02:53 PM, said:

View PostRichie_S, on Oct 16 2008, 02:48 PM, said:

Idk why they didn't just bring back wild worlds..
:|


I've got 3 letters for you. R ... W.... T


Could of been solved by just not being allowed to bring cash into the wild, or phats or anything.


Going to dragons with a skull.
Killed and lose everything.
Other person takes the rest.
That's RWT for you.
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#18 Guest_ironman001_*

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Posted 16 October 2008 - 05:01 PM

View PostRichie_S, on Oct 16 2008, 03:48 PM, said:

Jagex Quality Assurance Team.
Posted Image


How come with every update, the most simple of things are, well... FAIL.
My friend killed a welfare ranger and got archer ring :|!

Idk why they didn't just bring back wild worlds..
:|


rwt was a huge praboly main reason wildy went bye bye i pked alot and was sad when it left so any chance 2 kill another player thats not a pure in bh is awsome 2 me if u dont like it then dont go on pvp worlds lol simple as that
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#19 User is offline   pi-stoff 

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Posted 17 October 2008 - 05:22 AM

View PostRichie_S, on Oct 16 2008, 09:05 PM, said:

1 Word for you ;\.

Worlds.

Wild words - > Pvp worlds, but no stupid non-wildness :|.

Most people wanted edgy.
Not a rune pure vs. level 138.

>.>



I'm not totally sure what you wanted here but if my interpretation is correct you could have a good point.

I would have preferred it if they brought the wildy back, the same rules as they are now in the PVP worlds or as they will be when the teething problems are sorted, I could do my skilling and slayer in safety from player attack when I get a clue still have the excitement of negotiating the wilderness with the ever present fear of attack from pkers, I have pked but wasn't over keen on it but did enjoy seeing off a few pures on my travels.

Revenents are a pain but when you are used to them no real threat, pkers were few and far between when wandering the wilderness so you could do a clue never seeing a white dot, I see a lot more revenants than white dots when pking was possible.

The PVP world will end up like the world 18 edgy was, there will be a place to fight and the rest of the world will be ignored, there arnt enough pkers to use the whole world map.

Contrary to minority belief Jagex do think things through thoroughly and I am sure there are reasons why they haven't done it.

I know many people like that it is (arguably) safer in the wildy now, I do agree it is nice to know that you will not get piled by a clan of players when you are poorly armed in the wilderness but it is not good for the game to have all targets made easier, if you want easy play club penguin.
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#20 User is offline   martx2 

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Posted 17 October 2008 - 01:40 PM

I think this is a really good update, i have never been a good pker because i dont like to train a pure. I just liked pking because of the risk of losing items, you always have to be careful. That was exiting. Now they brought it back, and i tried it in varrock wildy with my range account and it is really cool. Wandering around in teams and killing other people is still great, despite of dont getting their items.

The only think i would like is that they create better range stuff, because a ranger with ranging lvl 80 with full green dhide has no change against a full runer with attack and str lvls 80. They could introduce blue dragonhide in f2p, to give rangers a change to beat a full runer. Because now its just a waste of arrows to fight them 1 vs 1.

This post has been edited by martx2: 17 October 2008 - 01:41 PM

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#21 User is offline   lVlaD 

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Posted 17 October 2008 - 02:29 PM

I pked a guy and got an Addy Kite and then lost 1k laws, 1k Chaos and a Green Mask due to lagg. :(
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#22 User is offline   pi-stoff 

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Posted 17 October 2008 - 02:40 PM

View PostlVlaD, on Oct 17 2008, 09:29 PM, said:

I pked a guy and got an Addy Kite and then lost 1k laws, 1k Chaos and a Green Mask due to lagg. :(



What were you doing with a green mask and loads of runes in a pk world anyway? perhaps you didn't lose it because of lag but because your a muppet, or perhaps its just one of these tall stories of losing millions of cash in the wildy that used to go around.
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#23 Guest_ruleroftheworld1_*

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Posted 17 October 2008 - 07:42 PM

I think this update is pretty good, but i could be better. I loved the old wild, it was fun and you got rice fast, and could fight really anyone. No the pvp worlds are just really just a big duel arena with alot less things you can do. I logged onto onto a pvp and it was lagging so bad ( as will any new update) and i kill like five people in a hot zone and i got was a pair a rune legs, the rest was junk. I know the rs hates RWT but if they don't start doing something the economy of Rs is going to fall to the ground, and it will be impossible to sell things,and make money. On another note the amour for the update is good and bad the new members only is great, but the dragon i don't thing, because having dragon is a amour i always felt was members only joy, but now that free ppl have makes me sad :/ and yes i know it goes away after 30mins but still. :drag:
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#24 Guest_Creedence_*

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Posted 17 October 2008 - 07:45 PM

It works out pretty well, like having 10 extra seconds to defeat your opponent if they run into a safe zone, and a bunch of other things that really made this work. I believe they should make some more PVP Worlds, though, as they often seem crowded.
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#25 User is offline   Gagan 

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Posted 17 October 2008 - 09:36 PM

View PostCreedence, on Oct 18 2008, 07:15 AM, said:

It works out pretty well, like having 10 extra seconds to defeat your opponent if they run into a safe zone, and a bunch of other things that really made this work. I believe they should make some more PVP Worlds, though, as they often seem crowded.

23 pvp worlds are more than enough. Soon everything will be limited to under 3-4 worlds and near a hot zone with a bank next to it.(Like varrock)
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#26 User is offline   speedemon37 

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Posted 18 October 2008 - 03:26 PM

Personally I found this update to be sheer brilliance. I don't pk or ever intend on. Simply not worth it since there are far easier and I might add at my skill levels faster methods of racking in cash. The reason I'm happy with the update is because a lot of people wanted something like this to come out and it did. Like always and for ever there will be people whining. But what would runescape be without those people we're all so used to by now?:P
While they're busy complaining or hacking/slashing/piercing through other user controlled pixels it becomes more likely for people like me, to simply go anywhere they wish to train a certain skill and find that the place is completely void, ideal for training and wielding in the max amount of exp per hour you could possibly attain. So for all those pkers and all those variants that you've come out with: keep at it.:D
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#27 User is offline   Icarus 

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Posted 19 October 2008 - 07:43 PM

Not perfect, but fun. Needs some non-degrading rewards though... But you can guarantee there will be more items soon enough.
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#28 Guest_Jackish_*

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Posted 20 October 2008 - 04:06 AM

Needs more chilli.

I think it's a strong update!

This post has been edited by Jackish: 20 October 2008 - 04:07 AM

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#29 User is offline   neotetro 

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Posted 20 October 2008 - 02:16 PM

Heheh, now i can finally do some guerrilla warfare with my clan. Too bad you can't attack from on top of buildings though. ;)
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#30 Guest_kartk_*

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Posted 21 October 2008 - 03:19 AM

PvP is just cool. I had a lot of fun killing a few people until i forgot to eat and died against a lvl 77. :( I lost all my rune stuff too because i was skulled. Luckily i got enough stuff to sell and make up for my loss. :)
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