According to The Verge, one of the paid subscription services that has experienced sudden growth during the pandemic is iRacing. While the real-life racing events are temporarily closed, they have used the simulated racing service as the e-sports broadcasting platform. The number of new players has increased rapidly and the number of iRacing riders on the PC platform has grown from 110,000 (at the beginning of 2020) to more than 200,000.
iRacing acquires studio Monster Games
Now, iRacing Motorsport Simulation says it has acquired Monster Games, Inc. (MGI). Minnesota-based studio (USA) developed the first 4 games under the brand NASCAR Heat and the most recent game is SRX: The Game on PC and PlayStation and Xbox consoles.
The iRacing development team will still focus 100% on continuing to develop the core product iRacing. But Monster Games’ console game development experience is clearly part of the upcoming plan. iRacing is enhancing the company’s ability to bring the highest quality racing games to a broader market such as the console platform.
iRacing also recently acquired Orontes Games, which developed a proprietary game engine to power the high-resolution graphics and advanced physics of the drag racing game Drag Racing through Steam Early. Access.